My suggestion? Use : maxzhou88 is registered there, he could ask mods to open a section for your solution and create a main topic (sticking it) where he describe it in general. I also linked the grey K-card clone to the cartless blue clone and that also worked flawlessly. I tested it with a Mario Kart ROM on the K-Card and nothing in the official GBA. Multiplayer link up with an official GBA worked just as expected. I’m not particularly au fait with the GBA homebrew scene so if there’s something you’d like me to test just shout up with a link to the download. I am happy to report that although my testing wasn’t extensive, they worked flawlessly too. AGB Elite, Bullet GBA, Blast Arena Advance, AGB Rogue and Lords of Midnight. ![]() The save files are stored in DRAM which is cleared when powering down, a swift tap of * + START backs up the save to SD which is automatically loaded next time the game runs. All save types have thus far worked perfectly. Obviously I haven’t played all of these through to completion, but with the testing I’ve done there hasn’t been a problem. I was planning on breaking it down ROM by ROM, but honestly there is little point. I’ve loaded a selection of ROMs that I know to be problematic in most emulators and not encountered any issues. ![]() This is the important bit I guess, and I’m happy to report that everything I’ve tried so far has worked perfectly. These are on sale in some Russian online stores already, check here for example. It’ll allow kids to play titles from a golden era of gaming without paying through the nose for the privilege. ![]() This version of the machine is intended for less wealthy parts of the world and areas where branded electronics sell for a massive premium despite their age. This means that it will play official and pirated cartridges, and it’ll work with some (but not all) GBA flash carts. The blue machine is perhaps the less exciting of the two as it functions only as GBA usually would. I received 2 samples, both slightly different from one another. In fact I’ve received 2 firmware updates since beginning this review, meaning I’ve had to come back and edit out my notes documenting the bugs that were first apparent □ The finished products will of course be housed inside shiny new cases and it is likely that the software will have been tweaked by that time too. It is clear from looking at them that they have been assembled inside some old shells, only for the purpose of making them useful to review. These are samples, therefore the build quality and the software side of things are unfinished and I won’t be reviewing these. I have been sent 2 engineering samples to review, but before we begin let me make a couple of things known. This led them to begin work on a reverse engineered GBA in around 2008, the result of which I have in my hands for review. The team first began work on a GBA emulator device but decided that the results could never be satisfactory in an emulated environment. This means that it should not only play nice with the vast GBA library, but will also be capable of other tasks like emulation and mp3 playback once the CPU has been ramped up to a more suitable speed. It can operate at up to 150Mhz but is scaled right back to somewhere around 16Mhz for GBA gaming. Specifics on the hardware are somewhat thin on the ground, but the K-Team claim that the SoC is fully backwards compatible with that of the GBA.
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